Tamagotchi Gen 1 Growth Chart: Every Character & Evolution Time

This is the complete Tamagotchi Gen 1 growth chart for the re-release: every stage from egg to adult, all six adults and the exact care-mistake and discipline counts that produce each one, and when each evolution happens. Use the finder below to see which adult your current care is heading for.

Gen 1 guides: Overview · Growth chart · Care & discipline · Oyajitchi (Bill) · Which re-release to buy


🔎 Tamagotchi Gen 1 Evolution Finder & Character Calculator

The 1996 original is fully deterministic: your child-stage care sets your teen, then care mistakes and discipline mistakes set your adult. Pick your path to see who you are raising.

1 Which teen did you get?
2 How many care mistakes?

A care mistake = you ignored a hunger or unhappy call. (Not cleaning poop does not count.)

3 How much did you discipline?

A discipline mistake = you fed or played when it called for attention but did not actually want food or play.

Six adults plus the hidden Oyajitchi. One real day = one year of life.

The Growth Chart: Egg to Adult

Every Gen 1 Tamagotchi follows the same five-stage life cycle. A "year" of its life equals one real day.

StageCharacterWhen
Egg—Hatches about 5 minutes after you set the clock
BabyBabytchiFor the first hour — a no-stakes "practice" stage; always becomes Marutchi
ChildMarutchiFrom ~1 hour old until age 3
TeenTamatchi (good care) or Kuchitamatchi (poor care)Age 3 to 6
AdultOne of six (see below)Age 6 onward
SecretOyajitchi (JP) / Bill (English)Special unlock — see below

The teen stage is the fork in the road: care well during the child stage and you become Tamatchi, which can grow into the best adults. Slip up and you become Kuchitamatchi, which is steered toward the lower-tier adults.


Every Gen 1 Adult and How to Get It

Which of the six adults you raise comes down to two things: how many care mistakes you made (missed hunger/happy calls) and how many discipline mistakes you made (ignored "attention" calls when it didn't actually want food or play). In plain English: answer everything and discipline firmly for Mametchi; get sloppy with discipline for Maskutchi; neglect care for the lower tiers.

AdultReputationHow to get it (from the good-care teen, Tamatchi)
MametchiThe best — the smart, diligent fan favorite0–2 care mistakes, 0 discipline mistakes
GinjirotchiGood0–2 care mistakes, 1 discipline mistake
MaskutchiThe masked oddball0–2 care mistakes, 2+ discipline mistakes
KuchipatchiEasygoing (later a permanent franchise mascot)3+ care mistakes, 0–1 discipline mistakes
NyorotchiThe worm3+ care mistakes, 2–3 discipline mistakes
TarakotchiWorst care — the big-lipped couch potato3+ care mistakes, 4+ discipline mistakes

A poor-care teen (Kuchitamatchi) is funneled toward Kuchipatchi, Nyorotchi, or Tarakotchi regardless of discipline.

The secret character — Oyajitchi (Bill): raise your Tamagotchi all the way to Maskutchi while never disciplining it (keep discipline at 0%), then give Maskutchi near-perfect care (0 discipline mistakes). Do that and it transforms into the hidden old-man character — the original Tamagotchi Easter egg.


Gen 1 Evolution Times: When Does It Evolve?

One real day is one Tamagotchi year, and the device uses the clock you set — so a wrong clock shifts every evolution. These are the timings on the re-release:

EvolutionWhen it happensWhat decides it
Egg → BabytchiAbout 5 minutes after you set the clockNothing — automatic
Babytchi → MarutchiAbout 1 hour after hatchingNothing — always Marutchi
Marutchi → Tamatchi or KuchitamatchiAge 3 (day 3)Care mistakes during the child stage: 0–1 = Tamatchi, more = Kuchitamatchi
Teen → AdultAge 6 (day 6)Care mistakes + discipline mistakes during the teen stage (table above)
Maskutchi → Oyajitchi (Bill)Around age 10–12 on the re-release (14–15 on 1997 hardware)See the Oyajitchi guide

Evolutions happen while the pet is awake. If it's asleep at the age it should evolve, it changes when it wakes up — which is why a pet that evolves at the "wrong" time usually has a wrong clock. See Gen 1 troubleshooting to fix it.

Weight and Age

Press A to cycle to the Age & Weight screen. Weight only matters for health: meals add 1, snacks add 2, winning the game removes 1. A pet that gets heavy from snacks gets sick, and sickness costs care mistakes. Keep weight down with the game, not by skipping meals — an empty Hungry heart is a care mistake too.

Related Gen 1 Guides