Gotchi Points and a real shop economy arrive
At a Glance
| Feature | Details |
|---|---|
| Released | 2005 |
| Screen | Monochrome |
| Connectivity | Infrared |
| Antenna | None |
| Standout feature | Gotchi Points & shop |
| Difficulty | Easy |
What Is It?
The V2 built on the V1 by introducing Gotchi Points — an in-game currency you earn and spend at a shop on food and items. It gave the daily loop real purpose and laid the economic groundwork every later device would use.
Key Features
- Gotchi Points currency and a shop to spend them.
- Four mini-games: Jump, Heading, Slot, and Bump.
- More characters than the V1.
- Still no antenna.
Is It Worth Getting Today?
A great starter classic. The V2 keeps the simplicity of the V1 but adds just enough depth with the shop economy. Cheap, plentiful secondhand, and a fan favourite of the early era.
Part of the Connection era (2004–2008) — browse them all on the Connection era overview and the full Devices hub.
